Search found 84 matches
- Fri May 31, 2024 11:33 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 73
- Views: 8373
Re: Friday Facts #413 - Gleba
There is no doubt that the planet's science pack will require some chemicals processing. I would guess planet's special building will improve oil refining base productivity
- Fri May 31, 2024 11:28 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 73
- Views: 8373
Re: Friday Facts #413 - Gleba
Oh my God, can't wait for all the animations, life and sounds! I wish the ghostly biome was glowing in the night with many small sharp light sources, somewhat like fireflies leaves. Similarly like in the Avatar movie. When the planet is full of life, you might also show it during the night! <3
- Fri May 10, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 101
- Views: 14929
Re: Friday Facts #410 - Rocket turret & Target priorities
I wonder whether nukes in these are just a meme or if they can actually be used. Nobody wants to blow up his base
- Fri May 03, 2024 12:30 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 22142
Re: Friday Facts #409 - Diminishing beacons
I predict that the next blog post is the third planet
- Fri May 03, 2024 12:28 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 22142
Re: Friday Facts #409 - Diminishing beacons
Will you increase the pipe troughput? With so many buffs to belts, machines and beacons, pipes now seem to be a heavy bottleneck. Having either parallel pipes or pumps to force higher troughput to many thousands/s is very annoying In https://factorio.com/blog/post/fff-402 the foundry crafts 260 time...
- Wed May 01, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 19192
Re: Friday Facts #397 - Factoriopedia
I suggest that items in "used in" section should have colored background based on their research status. Researched items green, researchable yellow, unavailable red. Same could potentially go for all Factoriopedia places where items are displayed. Also, have you considered hiding items ti...
- Fri Apr 26, 2024 11:31 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 152
- Views: 17230
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Hi devs, thanks for the statistics upgrade! Question, it appears that you have made 8 minor internal releases (hence the 1.2.8). Could you please briefly elaborate on the internal release process? What the internal releases brought? If I am asking for too much info as much of the mechanics are still...
- Sat Apr 13, 2024 7:22 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 22163
Re: Friday Facts #406 - Space Age Music
Some people have said some guesses already Here is my take on the last two planets Planet 3 - Glebe, which isn't named after a God directly, but it refers to a land which is assigned to support the priest. So I would expect a lot of life on the planet, which would be concentrated around some kind of...
- Fri Apr 12, 2024 2:06 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 22163
Re: Friday Facts #406 - Space Age Music
My guess for the 3rd planet is something along the lines of a lot of life - very foresty planet, neutral forest animals along foresty biters
- Sat Apr 06, 2024 8:38 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 139
- Views: 17853
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Do you plan to release 2.0 at the same time as the Expansion? It might be worth to space the releases out by a few weeks or months
- Fri Mar 29, 2024 1:00 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 17124
Re: Friday Facts #404 - Frustration not found
QOLs are nice, but aren't exciting. I just hope that the devs are pushing out all QOL stuff first and once they run out of them they will post content FFFs (rather than the update and expansion being mostly about QOLs)
- Sat Mar 23, 2024 12:55 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 130
- Views: 19822
Re: Friday Facts #403 - Train stops 2.0
Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
- Sat Mar 23, 2024 9:55 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 130
- Views: 19822
Re: Friday Facts #403 - Train stops 2.0
Is there something we have missed? A feature just came up to my mind. Imagine a setup where multiple trains want to go to the same destination, which is train limited such that only one train can go there at a time. There are two trains nearby and one a bit further. What I experience is that these ...
- Fri Mar 22, 2024 12:09 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 130
- Views: 19822
Re: Friday Facts #403 - Train stops 2.0
For manual pushing, does it matter how long the train is? It would be unfortunate to push a 20 wagon train at 1km/h if at all
- Fri Mar 15, 2024 12:12 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 25865
Re: Friday Facts #402 - Lightspeed circuits
I am sure we could use way more complexity in the wireless signals transmission. But I love the simplicity perhaps even more than having some kind of configurable options.
The only question remains, how do we transfer signals between planets and/or space platforms?
The only question remains, how do we transfer signals between planets and/or space platforms?
- Fri Mar 01, 2024 12:10 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 13329
Re: Friday Facts #400 - Chart search and Pins
FFF number 400! I was hoping for some kind of special, as episode number 500 will come in two years the soonest. (maybe an ambiguous easter egg on episode 404? )
Anyway, I will CTRL F the heck out of the game once I get the chance! <3
Anyway, I will CTRL F the heck out of the game once I get the chance! <3
- Wed Feb 28, 2024 2:48 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 41520
Re: Friday Facts #399 - Trash to Treasure
I would imagine, that you could find one recycler on the landing site in some ruins and materials only from all of the structures throughout the planet. Similarly like you start a game with a few resources, one furnace and one miner and than you find rocks with stone and coal on Nauvis
- Wed Feb 28, 2024 9:43 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 41520
Re: Friday Facts #399 - Trash to Treasure
I wonder - how do you build a factory on Fulgora from scratch? The devs said, that every planet needs to have a way to craft a rocket from from scratch using its resources (even if it may be inefficient and/or expensive). How do you recycle scrap when you have no recyclers?
- Tue Feb 27, 2024 12:53 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 41520
Re: Friday Facts #399 - Trash to Treasure
I think the problem is some of us just. can't. ever. throw things away. Everything mined must also be used for higher goals like growing the factory or perforating wildlife... eventually, but not recycled into nothingness. And that means the need to store it until then. It's a Dragon thing... ;) Yo...
- Fri Feb 23, 2024 7:05 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 41520
Re: Friday Facts #399 - Trash to Treasure
One inherited problem involving non-deterministic recipes like those is that one of the outlets can become bottlenecked if consumption is not balanced. For example, solid fuel is the second most common material on average. Lightning rods absorb energy during the night into accumulators, Ice + offsh...