[raiguard][1.1.107] Crash resizing/snapping window (Wayland_PumpEvents)

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TheFactoryNeverSleep
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[raiguard][1.1.107] Crash resizing/snapping window (Wayland_PumpEvents)

Post by TheFactoryNeverSleep »

> What happened?
The game crashes when I resize/snap, the window in non-full-screen mode.

> What did you expect to happen instead? It might be obvious to you, but do it anyway!
The window to stay at one side of the screen.

> Does it happen always, once, or sometimes?
Always

> If you can reproduce the issue provide the exact steps!
Yes, it is nicely reproducible.
Start the game in non-full-screen and with Wayland enable.
Move the window in one spot.
Resize the window by dragging it with the cursor, make sure the cursor is very fast, so gnome will snap the window.

I made 2 runs, including a gdb stack trace and stack trace enable for built-in factorio logging.

For the first run, I include a screencast.

Code: Select all

SDL_VIDEODRIVER=wayland ./factorio
1_Wayland_Crash_Fast_Window_resizing.webm
First run screencast
(3.56 MiB) Downloaded 11 times
1_factorio-wayland.log
First run factorio log file
(13.75 KiB) Downloaded 11 times
1_Stacktrace_202404292347.log
First run gdb stack trace
(33.31 KiB) Downloaded 13 times
For the second run, I include the WAYLAND_DEBUG log.

Code: Select all

WAYLAND_DEBUG=1 SDL_VIDEODRIVER=wayland ./factorio 2>&1 | tee WAYLAND_DEBUG.log
2_factorio-wayland.log
Second run factorio log file
(12.71 KiB) Downloaded 11 times
2_WAYLAND_DEBUG.log
Second run full output
(173.55 KiB) Downloaded 11 times
2_Stacktrace_202404300021.log
Second run gdb stack trace
(34.56 KiB) Downloaded 9 times
---

Note: The GL Error messages are most likely related to another Bug.

Code: Select all

Error GraphicsInterfaceOpenGL.cpp:257: [OpenGL]: Error INVALID_FRAMEBUFFER_OPERATION encountered in frame

danpb
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Re: [1.1.107] Crash resizing/snapping window (Wayland_PumpEvents)

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