Search found 493 matches

by SoShootMe
Wed May 15, 2024 4:28 pm
Forum: Bug Reports
Topic: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner
Replies: 7
Views: 237

Re: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner

This has been claimed as fixed , but the bug came back. The changelog of 1.1.37 (released a few days after Rseding's "fixed for the next release" in the linked thread) includes "Inserters can now pull from the main output and burnt result inventory of an entity." This seems to t...
by SoShootMe
Wed May 15, 2024 10:42 am
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 1062

Re: It is pointless to increase the difficulty of the game

I also think achievement are useless for players, they do not increase the game difficulty, they document something that happened. I read devs use them to gauge what players are doing and which hurdle they are facing. So i wouldn't be surprise to see some new related to space, more like milestones....
by SoShootMe
Mon May 13, 2024 5:28 am
Forum: General discussion
Topic: Please Make Science Packs Less Abstract
Replies: 5
Views: 441

Re: Please Make Science Packs Less Abstract

So productivity modules in labs, do they actually do anything? Putting aside the floating point inaccuracy mentioned, their effect is the same as in eg an assembling machine: increased power consumption, increased pollution rate (but the base pollution of labs is zero so this has no effect), reduce...
by SoShootMe
Sun May 12, 2024 8:14 am
Forum: Gameplay Help
Topic: Lower trainstation priority. Possible?
Replies: 8
Views: 466

Re: Lower trainstation priority. Possible?

Out of the 20 requester stations I want to downprioritize let’s say 5 stations. Because I want all other copper requester stations to be prioritized first. Is this possible? The simplest answer may be to increase supply so the desire to reduce priority goes away. That aside, since your screenshot s...
by SoShootMe
Fri May 10, 2024 9:47 pm
Forum: Modding help
Topic: Can someone please count brackets for me? I'm serious.
Replies: 10
Views: 395

Re: Can someone please count brackets for me? I'm serious.

Oh, certainly. I've done it a number of times myself. But not having multiple items on the same line or making sure the opening and closing brackets are clearly visible to each other certainly helps. I'm sure everyone has been there :). For languages that allow it (such as Lua, at least in the case...
by SoShootMe
Fri May 10, 2024 9:23 pm
Forum: Ideas and Suggestions
Topic: Filter inserters: Prioritise item pickup based on Set Filter signal levels
Replies: 7
Views: 324

Re: Filter inserters: Prioritise item pickup based on Set Filter signal levels

Remember this feature request is for circuit-driven filter selection - so you don't have control over the reading order. If it was informed by the signal level, then the feature requested would already exist. From the comment above it seems like it is item-id order though. "Item-id order"...
by SoShootMe
Thu May 09, 2024 11:48 am
Forum: Ideas and Suggestions
Topic: Filter inserters: Prioritise item pickup based on Set Filter signal levels
Replies: 7
Views: 324

Re: Filter inserters: Prioritise item pickup based on Set Filter signal levels

When picking from a chest, Filter Inserters seem to randomly pick from the items on the whitelist. The order visible in the signal picker (reading order in English, I'm not sure if it is locale-dependent) is taken as descending priority [EDIT: mostly ]. If I'm not mistaken this applies in all cases...
by SoShootMe
Wed May 08, 2024 12:00 pm
Forum: Ideas and Suggestions
Topic: New Research - Drone Charging Speed
Replies: 22
Views: 1188

Re: New Research - Drone Charging Speed

I briefly scrolled through these replies, and I don’t believe anyone has brought it up yet, so I’m just dropping in to remind you all: Higher quality robots will have larger batter capacity, and higher quality roboports will have an increased charge speed Both of these bonuses will be determined by...
by SoShootMe
Tue May 07, 2024 7:01 pm
Forum: Ideas and Suggestions
Topic: New Research - Drone Charging Speed
Replies: 22
Views: 1188

Re: New Research - Drone Charging Speed

The quicker the bot, the faster it discharges, while the charging time remains constant => with a constant logibot number, the quicker they are, the more one has to add roboports until it becomes impractical. For a given cargo size, if you ignore the 3kW drain (which is reasonable after the first f...
by SoShootMe
Sun May 05, 2024 9:53 am
Forum: Ideas and Suggestions
Topic: Train Schedules - Drag and Drop
Replies: 6
Views: 412

Re: Train Schedules - Drag and Drop

[A reason for wanting to be able to move conditions between schedule entries]: The source of the ore has been depleted. You have already established a new source. And you don't want to waste time setting train schedule conditions. I think a better solution for that case is to be able to change the ...
by SoShootMe
Sun May 05, 2024 9:20 am
Forum: Ideas and Suggestions
Topic: Train Schedules - Drag and Drop
Replies: 6
Views: 412

Re: Train Schedules - Drag and Drop

You can reorder entries within the schedule and conditions within an entry by dragging the textured area immediately left of the delete button ('x'). The only thing you mentioned that you can't do is move conditions between stations, but you haven't given any benefit for this (I've never felt a need...
by SoShootMe
Sun Apr 28, 2024 1:53 pm
Forum: Gameplay Help
Topic: Train blueprints
Replies: 10
Views: 745

Re: Train blueprints

Tertius wrote:
Sun Apr 28, 2024 12:35 pm
I created a little (silent) video how creating a 2 track blueprint series could be approached and be made to match each other.
Nice one, that demonstrates the "trick" I was trying to describe but better than words probably ever could :).
by SoShootMe
Sun Apr 28, 2024 1:47 pm
Forum: Assigned
Topic: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
Replies: 9
Views: 1008

Re: [1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed

Actually, maybe the Linux guys will correct me, but there doesn’t seem to be any official way to detect your process has been killed due to OOM. So this whole thing would go into “not a bug”. Maybe: https://stackoverflow.com/questions/7180970/return-code-when-oom-killer-kills-a-process What could s...
by SoShootMe
Sun Apr 28, 2024 9:14 am
Forum: Duplicates
Topic: [1.1.107] Existing Blueprint - Select New Items for Blueprint - Saves even when not confirmed.
Replies: 2
Views: 209

Re: [1.1.107] Existing Blueprint - Select New Items for Blueprint - Saves even when not confirmed.

There's an explanation from a developer for the behaviour here. TL;DR: it's intentional but pragmatic rather than ideal.
by SoShootMe
Sun Apr 28, 2024 6:58 am
Forum: Gameplay Help
Topic: Train blueprints
Replies: 10
Views: 745

Re: Train blueprints

First of all, since it hasn't been mentioned: I recommend working in editor mode (/editor), with lab tiles so there are no obstructions. If you don't want to align to the chunk grid, I think the main "trick" to getting alignment is to build on top of and/or next to existing pieces that you...
by SoShootMe
Sat Apr 27, 2024 10:23 am
Forum: Bug Reports
Topic: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
Replies: 8
Views: 1217

Re: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install

Hopefully you have access to a steam deck, but if not I've listed major details of my install that may or may not be bug related. I did something very similar to what you described, with the same outcome, when moving from one Windows PC to another. So I don't think the problem is OS-specific and Lo...
by SoShootMe
Sat Apr 20, 2024 2:51 pm
Forum: Implemented in 2.0
Topic: Upgrade planner for no module to module
Replies: 17
Views: 15072

Re: Upgrade planner for no module to module

I can't work out why this is under Modding interface requests (it's a suggestion) or in Implemented for 2.0 (maybe I missed it)...
by SoShootMe
Sun Apr 14, 2024 8:16 am
Forum: Duplicates
Topic: Voiding fuel result when picking up entity/equipment
Replies: 2
Views: 228

Re: Voiding fuel result when picking up entity/equipment

See viewtopic.php?f=28&t=91653, which started as an identical bug report and within a merged topic you will find https://mods.factorio.com/mod/sw-recover-burnt-result.
by SoShootMe
Sun Apr 14, 2024 8:00 am
Forum: Technical Help
Topic: Py Question : Calling upon the Factorio Lords...
Replies: 1
Views: 195

Re: Py Question : Calling upon the Factorio Lords...

"Py" in the context of Factorio suggests Pyanodon's mods so it's probably a good idea to rename this topic. (I'm also not sure it belongs in Technical help, but that's something for the moderators to deal with.) I think your approach can't work because Factorio doesn't seem to use stdin/st...

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