Search found 493 matches
- Wed May 15, 2024 4:28 pm
- Forum: Bug Reports
- Topic: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner
- Replies: 7
- Views: 237
Re: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner
This has been claimed as fixed , but the bug came back. The changelog of 1.1.37 (released a few days after Rseding's "fixed for the next release" in the linked thread) includes "Inserters can now pull from the main output and burnt result inventory of an entity." This seems to t...
- Wed May 15, 2024 10:42 am
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 1062
Re: It is pointless to increase the difficulty of the game
I also think achievement are useless for players, they do not increase the game difficulty, they document something that happened. I read devs use them to gauge what players are doing and which hurdle they are facing. So i wouldn't be surprise to see some new related to space, more like milestones....
- Wed May 15, 2024 8:49 am
- Forum: Mod portal Discussion
- Topic: Mods webpage does not pull up the mod searched for
- Replies: 2
- Views: 124
Re: Mods webpage does not pull up the mod searched for
See also relatively recent posts in Improving the Mod Portal Search.
- Mon May 13, 2024 5:28 am
- Forum: General discussion
- Topic: Please Make Science Packs Less Abstract
- Replies: 5
- Views: 441
Re: Please Make Science Packs Less Abstract
So productivity modules in labs, do they actually do anything? Putting aside the floating point inaccuracy mentioned, their effect is the same as in eg an assembling machine: increased power consumption, increased pollution rate (but the base pollution of labs is zero so this has no effect), reduce...
- Sun May 12, 2024 8:14 am
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 8
- Views: 466
Re: Lower trainstation priority. Possible?
Out of the 20 requester stations I want to downprioritize let’s say 5 stations. Because I want all other copper requester stations to be prioritized first. Is this possible? The simplest answer may be to increase supply so the desire to reduce priority goes away. That aside, since your screenshot s...
- Fri May 10, 2024 9:47 pm
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 395
Re: Can someone please count brackets for me? I'm serious.
Oh, certainly. I've done it a number of times myself. But not having multiple items on the same line or making sure the opening and closing brackets are clearly visible to each other certainly helps. I'm sure everyone has been there :). For languages that allow it (such as Lua, at least in the case...
- Fri May 10, 2024 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Filter inserters: Prioritise item pickup based on Set Filter signal levels
- Replies: 7
- Views: 324
Re: Filter inserters: Prioritise item pickup based on Set Filter signal levels
Remember this feature request is for circuit-driven filter selection - so you don't have control over the reading order. If it was informed by the signal level, then the feature requested would already exist. From the comment above it seems like it is item-id order though. "Item-id order"...
- Thu May 09, 2024 11:48 am
- Forum: Ideas and Suggestions
- Topic: Filter inserters: Prioritise item pickup based on Set Filter signal levels
- Replies: 7
- Views: 324
Re: Filter inserters: Prioritise item pickup based on Set Filter signal levels
When picking from a chest, Filter Inserters seem to randomly pick from the items on the whitelist. The order visible in the signal picker (reading order in English, I'm not sure if it is locale-dependent) is taken as descending priority [EDIT: mostly ]. If I'm not mistaken this applies in all cases...
- Wed May 08, 2024 12:00 pm
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 22
- Views: 1188
Re: New Research - Drone Charging Speed
I briefly scrolled through these replies, and I don’t believe anyone has brought it up yet, so I’m just dropping in to remind you all: Higher quality robots will have larger batter capacity, and higher quality roboports will have an increased charge speed Both of these bonuses will be determined by...
- Tue May 07, 2024 7:01 pm
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 22
- Views: 1188
Re: New Research - Drone Charging Speed
The quicker the bot, the faster it discharges, while the charging time remains constant => with a constant logibot number, the quicker they are, the more one has to add roboports until it becomes impractical. For a given cargo size, if you ignore the 3kW drain (which is reasonable after the first f...
- Sun May 05, 2024 9:53 am
- Forum: Ideas and Suggestions
- Topic: Train Schedules - Drag and Drop
- Replies: 6
- Views: 412
Re: Train Schedules - Drag and Drop
[A reason for wanting to be able to move conditions between schedule entries]: The source of the ore has been depleted. You have already established a new source. And you don't want to waste time setting train schedule conditions. I think a better solution for that case is to be able to change the ...
- Sun May 05, 2024 9:20 am
- Forum: Ideas and Suggestions
- Topic: Train Schedules - Drag and Drop
- Replies: 6
- Views: 412
Re: Train Schedules - Drag and Drop
You can reorder entries within the schedule and conditions within an entry by dragging the textured area immediately left of the delete button ('x'). The only thing you mentioned that you can't do is move conditions between stations, but you haven't given any benefit for this (I've never felt a need...
- Sun Apr 28, 2024 1:53 pm
- Forum: Gameplay Help
- Topic: Train blueprints
- Replies: 10
- Views: 745
- Sun Apr 28, 2024 1:47 pm
- Forum: Assigned
- Topic: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
- Replies: 9
- Views: 1008
Re: [1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
Actually, maybe the Linux guys will correct me, but there doesn’t seem to be any official way to detect your process has been killed due to OOM. So this whole thing would go into “not a bug”. Maybe: https://stackoverflow.com/questions/7180970/return-code-when-oom-killer-kills-a-process What could s...
- Sun Apr 28, 2024 9:14 am
- Forum: Duplicates
- Topic: [1.1.107] Existing Blueprint - Select New Items for Blueprint - Saves even when not confirmed.
- Replies: 2
- Views: 209
Re: [1.1.107] Existing Blueprint - Select New Items for Blueprint - Saves even when not confirmed.
There's an explanation from a developer for the behaviour here. TL;DR: it's intentional but pragmatic rather than ideal.
- Sun Apr 28, 2024 6:58 am
- Forum: Gameplay Help
- Topic: Train blueprints
- Replies: 10
- Views: 745
Re: Train blueprints
First of all, since it hasn't been mentioned: I recommend working in editor mode (/editor), with lab tiles so there are no obstructions. If you don't want to align to the chunk grid, I think the main "trick" to getting alignment is to build on top of and/or next to existing pieces that you...
- Sat Apr 27, 2024 10:23 am
- Forum: Bug Reports
- Topic: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
- Replies: 8
- Views: 1217
Re: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
Hopefully you have access to a steam deck, but if not I've listed major details of my install that may or may not be bug related. I did something very similar to what you described, with the same outcome, when moving from one Windows PC to another. So I don't think the problem is OS-specific and Lo...
- Sat Apr 20, 2024 2:51 pm
- Forum: Implemented in 2.0
- Topic: Upgrade planner for no module to module
- Replies: 17
- Views: 15072
Re: Upgrade planner for no module to module
I can't work out why this is under Modding interface requests (it's a suggestion) or in Implemented for 2.0 (maybe I missed it)...
- Sun Apr 14, 2024 8:16 am
- Forum: Duplicates
- Topic: Voiding fuel result when picking up entity/equipment
- Replies: 2
- Views: 228
Re: Voiding fuel result when picking up entity/equipment
See viewtopic.php?f=28&t=91653, which started as an identical bug report and within a merged topic you will find https://mods.factorio.com/mod/sw-recover-burnt-result.
- Sun Apr 14, 2024 8:00 am
- Forum: Technical Help
- Topic: Py Question : Calling upon the Factorio Lords...
- Replies: 1
- Views: 195
Re: Py Question : Calling upon the Factorio Lords...
"Py" in the context of Factorio suggests Pyanodon's mods so it's probably a good idea to rename this topic. (I'm also not sure it belongs in Technical help, but that's something for the moderators to deal with.) I think your approach can't work because Factorio doesn't seem to use stdin/st...